If I use "GXDLMSClient.Write" with object, where DataType is "Int32" and value lower than 0, I get error "Value was either too large or too small for a UInt32".
I writting Int32, but not UInt32
Project
Status
Closed (fixed)
Priority
Normal
Category
Bug report
Hi,
Hi,
You are right. This is now fixed and a new version is released.
BR,
Mikko